(no subject)
〈 PLAYER INFO 〉
NAME: Leigh
AGE: 25
JOURNAL:
plonks
IM / EMAIL: Noondayclock // ffPyro@gmail.com
PLURK:
jhope
RETURNING: Yes, Jang Junseo and Yang Kangmo
〈 CHARACTER INFO 〉
CHARACTER NAME: Minho
CHARACTER AGE: 17
SERIES: The Maze Runner
CHRONOLOGY: In the Death Cure, after he and Thomas wake up from having their chips removed.
CLASS: Hero
HOUSING: Opting in for random housing! Any city is fine
BACKGROUND: Minho's world isn't so different from the world of Mask or Menace in a lot of ways. Not only does he live in the glorious future, but technology from massive hovering ships (though they still use grounded vehicles for personal travel), to instant transporters (flat trans) exist. Except there is one itty bitty difference...
A massive solar flare hit Earth, wiping out a huge chunk of the population near the equator. The world was sent into turmoil. Governments struggled to regain control of the people that remained, and in one terrible judgement call released a manmade virus, later referred to as The Flare, into the populous to control the numbers. While a good portion of the worlds population had already perished when the sun flare hit, the various world governments were so battered themselves that they couldn't keep up with the number that remained. As it turns out not only is this a grossly unethical move, but it was also an incredibly stupid one, considering they hadn't created a cure for their virus. Unsurprisingly the virus got out of hand, and it didn't stop at gently curbing the population. Instead it started to drastically cut the number of remaining humans.
And what is The Flare virus exactly? Well, besides being a manmade virus meant to control the population, it's also a particularly nasty little thing that affects the human brain. It feeds primarily off the emotional center of the brain, but causes a rapid decline in logic and rationality. People affected by The Flare, otherwise known as Cranks, become unable to control their emotions, more prone to violence, and at its worse completely unstable. Better yet? The Flare is a fatal disease with a horrifying success rate (if you want to count the success of a virus by it's fatality rate, anyway). Contracting The Flare is a surefire death sentence.
Well, unless you're one of those lucky individuals who happens to be completely immune to the virus. The chances of that being the case aren't in your favor, however. Less than 1% of the world's population happens to be immune to The Flare, but boy is that tiny percentage considered valuable by the rest of the world. Valuable, but strongly disliked. While Immunes are often given fairly well paying jobs and treated well by the government, the world population at large isn't as fond of them. Envy is pretty strong among the regular populous for the people who don't have to worry about slowly spiraling into madness and dying a horrible death. Immune people are often referred to as Munies, and can be tended to be treated with disdain by the average person.
As if Immunes' lives weren't bad enough, they are also the key target of a collaborative government organization know as WICKED (World In Catastrophe: Killzone Experiment Department). When the remaining "stable" governments of the world realized the dire state they were in they created WICKED in hopes of finding a cure for The Flare. In order to find this cure WICKED dedicated itself to studying The Flare's killzone, in other words, they studied they human brain. More specifically WICKED studied the brains of a handful of Immune teenagers to try to find out what made them different from most of the world.
This is where Minho comes in.
Minho is one of the kids selected by WICKED to take part of their experiments in order to find the cure. Minho and over a hundred other children were taken from their parents when they were very young. The majority of the children taken were Immunes (like Minho), but several non-immune children were taken as well to be used as the control group in the experiment. Once in WICKED facilities the children were given nicknames based off of famous inventors and scientists throughout the ages (meaning Minho's birth name is not actually Minho). They were raised this way for several years, taught in classrooms lead by WICKED employees, having all their basic needs provided for, and in the meantime WICKED worked on creating two massive mazes underneath WICKED's main facility.
The mazes were set up to be their own little worlds. In the middle of the Maze was a wide space (known as the Glade), where a few small buildings, several farm animals, trees, fields, and basic supplies needed to set up a small farming community were provided. A fake sky covered the ceiling, and a light that successfully emulated the sun (at least in allowing plants to grow under the light) was cast down onto the Maze and the Glade. The walls of the Maze ran upwards far higher than any one person could possibly climb vertically, especially without any sort of climbing equipment being provided for them. To make matters more difficult the mazes themselves shifted every night. The Glade had four massive doors the same height as the walls that led out to the Maze. During the day these doors remained open, allowing anyone to pass between the Maze and the Glade as they pleased, but as soon as night hit the doors would close. The worst part of all, however, was the fact that the Maze was designed to be unsolvable. There was a large drop into the abyss in one section of the Maze that seems to lead into an empty expanse of nothing, but unless someone wanted to jump to their deaths that wasn't much of an escape. There was never any traditional exit to the Maze to find, and the whole point of the moving walls of the maze were to spell out a message. A series of words that would be the kill code to man-made monsters called Grievers.
Grievers are massive, slug-like creatures with several mechanical parts. They have multiple mechanical arms with different tools on the end ranging from claws, to blades, to needles and syringes as well as metal spikes that come out of every inch of their bodies. They move surprisingly quickly considering what they're made out of, by rolling forward on their spikes. Grievers primarily roamed the Maze at night, but occasionally could be spotted out in the daytime. The Grievers also came equipped with some sort of toxin, that would kill a person within twenty four hours of being injected with it. Fortunately a cure for this, called Grief Serum, existed. Unfortunately the process of healing from a Griever sting was horribly painful and awful to witness much less experience. Also fortunately enough, despite being created to be deadly killing machines, Grievers stayed in the Maze, and did not enter the Glade even when out during the day.
Once the mazes were both set up, WICKED divided the group by sex. One maze was meant for the boys (group A) and one was meant for the girls (group B).
The first hundred kids (fifty girls and fifty boys) were taken and their memories were wiped clean. While they remembered things like what a television was, their multiplication tables, and how to ride a bike; they couldn't remember things like what programs they'd seen before, who had taught them how to do math, or their parents' names and faces. The only personal memory that the kids had was their names, and even then they could only remember the nicknames WICKED had given them, not their real names.
Minho was among the first fifty boys put into the Maze.
For the first few weeks most of the boys were complete wrecks. They were confused by their muddled memories, scared of the unknown situation they were dropped into, and too upset to successfully manage much of anything. Eventually, however, the boys did manage to get themselves together and figure out a system to live by. Boys were assigned to various groups in charge of different tasks such as farming, taking care of (and slaughtering) the animals, building any sort of facilities the boys needed (like sleeping quarters), etc... The most important and dangerous job was the job of the runners. Every day as soon as the doors of the Glade opened up the runners would take off into the Maze, and every night before the doors closed they'd return to the safety of the Glade before the Grievers really began popping out of the woodwork. Immediately after leaving the Maze the runners would gather and create maps of the maze course they'd run that day. Creating hundreds and hundreds of maps between them that charted out every daily change made in the Maze. Runners not only had to be in peek physical condition to keep running all day, but they had to have excellent memories and a knack for cartography.
Minho was not only a runner, but the Keeper of the runners. What's a Keeper? Well, just as the boys had designed a job system for themselves, they'd designed a sort of government as well. One person was put in charge of each group, builders, farmers, etc... Whenever any sort of important decision needed to be made in the Glade the Keepers would gather and put it to a vote. Meaning the Keepers held the majority of the power in the Glade.
Beyond the first group of fifty boys, every month a new boy was sent into the Maze. There was a contraption referred to as the Box (lots of the Nouns going on here) built into the ground in the middle of the Glade. It was basically a box shaped lift that would carry a new boy up like clockwork on a monthly cycle. The boys also quickly realized that if they needed any sort of materials they could drop a list of what they needed into the Box, and as long as what they were asking for wasn't extravagant, the materials they needed would eventually be lifted up to them from the Box. They had no idea that it was WICKED behind it, but they were aware that there were people behind their situation who were also willing to provide them wit the bare minimum for survival. The boys tried various means of escaping from the Glade and the Maze. They tried to find their way out of the Maze (no success, but they never gave up), they tried sending someone down the hole that the Box came from (the boy that tried died horribly, they didn't try that one again), and they tried thinking up other possibilities (none found).
Life went on like this for two years. Then one day a boy named Thomas appeared in the Glade.
At first nothing seemed out of place about Thomas' entry into the Maze. He appeared in the Box like every other boy, could only remember his name, and had a pretty similar lost and confused reaction to everything going on around him. The weird part wasn't Thomas himself, the weird part was the girl that appeared shortly after him.
Now as I said before, there were two mazes, one for girls and one for boys. For two solid years the boys of the Glade had only seen other boys around them, and were shocked when the Box came up not only before it was scheduled too, but was carrying an unconscious girl inside it. Worse yet, the girl held a note in her hand informing the boys that she would be the last person ever sent up, and the Box no longer budged from its spot (not even to bring them supplies they wanted). It didn't take much for the boys to start pointing fingers at Thomas and putting the blame on him for the strange changes suddenly happening in the Maze.
During this time Minho was continuing his duties as a runner, and leaving the problem of the strange girl, and the boy that came before her to be handled by other people with less busy schedules. In fact, while this was all going on, Minho made his own exciting and strange discovery in the Maze. Minho found what he thought was the body of a dead Griever. The created was collapsed and motionless, and the moment he found it he turned around and booked it back to the Glade, collapsing shortly after reentering it, and getting a chance to meet Thomas for the first time when the boy was the first to approach him.
Everything seemed to escalate quickly after that point. After going back into the Maze the next day with his friend Alby, Alby and Minho discovered the Griever wasn't as dead as Minho first thought, and Alby was stung by the Griever. In trying to drag Alby to safety, Minho didn't make it back before nightfall, and was locked out in the Maze with a dying boy and no protection against the Grievers. No one who had gotten stuck outside in the Maze after dark had ever lived to see the next morning. Lucky for him, however, Thomas had been stupid enough to charge out into the Maze at the last second to try to help Alby and Minho. Especially lucky for Alby since Minho had a small breakdown and momentarily abandoned both Alby and Thomas to try to run from the Grievers on his own.
Eventually Minho regained his senses enough to find Thomas again, and the two boys manage to devise a plan on the fly to trick the Grievers into falling into that strange drop off/abyss section of the Maze. The plan worked out, but the boys noticed something strange when the Grievers jumped into the abyss. Instead of falling downwards to their deaths, they seemed to hit a certain spot in space and disappear from existence. Returning to the Glade in the morning they were able to drag Alby back to safety (after Thomas had secured him up on the Glade walls to try to keep him out of the way of the Grievers), and get Alby the Grief Serum he needed to survive the attack. While he manages to survive, unfortunately the events irrevocably change Alby. Thomas is made into a Runner, and life resumes in the Glade, for awhile anyway.
That girl? The unconscious one who was supposed to be the last one to ever arrive in the Glade? She finally woke up, and that's when things started to go really wrong. The final stretch of the Maze trials had started. The sun had disappeared from the sky completely, in fact the sky itself was a large stretch of gray. Worse yet the doors to the Maze were no longer closing, even at night. The boys realized they were in big, big trouble. Every night a Griever would appear and take one boy at a time. During the day with the girl's (Teresa) help they poured over the maps and figured out that the changing walls of the Maze spelled out a message. A code set they would need to escape the Maze.
Finally in one last charge the boys and Teresa escaped the Maze through the space (a transporter) that the Grievers had disappeared for. During the escape several boys were lost, but a good number made their way into WICKED's laboratory. Before they could have a confrontation with the scientists there a rebel group charged in and gunned down the scientists before putting the kids onto a bus and taking them to safety.
At least, that's what the boys thought. As it turns out this was all just part of WICKED's next plan. The supposed rebel groups were just more WICKED employees, and after letting the kids eat, and giving the boys one room to sleep in and Teresa a second, the second part of the plan kicked into action. When the boys woke up they realized that Teresa was gone and in her place was a boy named Aris. Aris was part of group B, and the story he told them paralleled the boys' own experiences in the Maze perfectly, including the last few days and dangerous escape attempt that they had to make. The one difference? The girl who was Thomas counterpart, a girl named Rachel, was killed during the group B's escape.
They also discovered a set of tattoos on their necks. Some just had the words Group A and their assigned numbers, but some actually had short descriptions as well. Minho was one of them, now labeled as the leader. While he didn't really seem eager to take the position at first, he did reluctantly agree to the job. Just in time too, after a short period of time where WICKED's employees abandoned the boys and left them to starve for several days, the next part of the trials began.
After years of being stuck in a lush Maze with plants everywhere and a number of animals to raise and eat, the second part of the trials, The Scorch Trails, were an interesting change of pace for the guys. A few things happened, first WICKED infected all of the boys with The Flare without telling any of them that they were immune. The idea was to see how their brains reacted to stressful situations while the disease was in their systems. While most of the boys (as well as the girls in Group B) were immune, a few non-immunes remained in order to act as control subjects.
The second was the introduction of a man they referred to as Rat Man. Rat Man was the one to tell them that they were infected with the Flare, and lied by assuring them if they did not receive a cure for it they would turn into Cranks themselves (which the boys had seen twice by now, once when trying to escape from WICKED's main base of operations, and a second time in the "safe" hold WICKED had dumped them into when Cranks tossed themselves at the barred windows of the room the boys were sleeping in.
After his short explanation (that really raised more question for everyone than it answered), the Rat Man told them that they would receive a cure if they reached a certain destination within a limited number of days (another lie, as no cure existed), then proceeded to kick them out into the Scorch. And it really was the Scorch too, the section of Earth that had been hit strong by the sun flare. Just within the first two days more horrors hit the group. Strange metal orbs that would drop from the ceiling and slowly dissolve a person's head off once they'd attached themselves to their neck as they passed down a dark hallway before reaching the burning light of day.
Minho did his best to take charge of the group, but there was only so much he could do in the situation they were in. They were in the middle of a barren wasteland with no cover and the only chance the group had for safety being a city in the distance. Minho organized boys into groups had them cover themselves as best they could with the provisions they had... and they booked it for the city.
On their way towards the city a freak storm hit. Winds and rains faster and stronger than any storm the Earth had ever seen before the sun flare had hit, and that wasn't even mentioning the lightning that was powerful enough to blow a boys legs out and explode organs (including eyes) the moment it struck him. Minho, luckily, wasn't this boy. He was, not so luckily, hit by some lightning himself which badly damaged his body and set his clothing on fire (causing further damage). Thomas had to half carry, half drag Minho the rest of the way into the city.
The boys dived into the first building they found as soon as the reached the city limits, escaping the rest of the storm, but unfortunately falling right into a hiding spot for a number of Cranks, as well as two WICKED employees (also immune) posing as Cranks, Jorge and Brenda.
Negotiating with the Cranks (mostly Jorge who did an overly convincing job pretending to be slightly crazed and violent) fell mostly on Thomas' shoulders since not only was Minho a mess physically, but his abrasive personality put him on people's bad side from the get go. Thomas managed to strike a deal for him, but while the group was supposed to cross the Crank infested city together Thomas and Brenda were separated from the rest of them. Minho had to put aside the fact that he and Jorge hadn't gotten off on the best foot and lead the boys across the city, meeting up with Brenda and Thomas again just in time to play the roll of big damn hero and save them from a group of crazy Cranks.
When they were finally out of the city and all seemed to be clear Group A and Group B finally confronted, with Teresa leading the charge. Any brief moment of thinking a proper reconciliation was quickly dashed when Teresa and Group B kidnapped Thomas and dragged him off, threatening to kill any of the boys that followed them. The group had no choice but to move forward while vaguely following Group B in hopes of being able to rescue Thomas. At some point during the events Aris slipped away from them as well, and joined Teresa. There was no time for Group A to worry about that, however. They caught sight of Group B again (who had lost Teresa and Thomas along the way), and were almost out of time for getting to the designated spot WICKED had chosen.
While Minho didn't have time to find out the exact details of what happened between Thomas and Teresa after Thomas' kidnapped, once they'd reached the spot (literally a stick in the ground with a tag on it in the middle of nowhere), Thomas, Aris and Teresa did reappear. Any small degree of trust that Minho had for Teresa or Aris had been shattered, and it was only Thomas half-hearted reassurance there was no reason not to trust them that Minho decided not to start a fight then and there.
And when it all finally seemed to be over? WICKED had a grand finale in store for the two groups. A second storm, as bad as the first one that had fried Minho earlier, hit. Large coffins holding strange human shaped monsters with blades on their hands and feet also rose from the ground. The two groups had to join together to fight off the monsters, and dive into the coffins in order to escape the lightning striking the ground around them. The storm eased up as a large WICKED airship appeared, allowing the survivors of the trials to scramble aboard, but not waiting for everyone. Several people, including many of Minho's closest friends, barely made it onto the ship before it took off.
The kids drifted off one by one, hoping for some respite from the trials at last. Respite they had no chance of actually getting, because you see WICKED wasn't done with them quite yet.
After being locked in a solitary room for some time each kid had their own special final trial to go through. Minho's was very simple, a list of eight people (including Newt and Thomas) was written on a board, and Minho was told to choose which one of them to save (the others would have their brains dissected... for science.)
Minho's answer? All. He would save all of them. And no amount of physical beating would make him change his mind.
Apparently that was all he needed for his test, because he was then allowed to see his friends at last, and while it was nice to be able to see his friends again it did nothing to keep them safe from the next couple of bombs WICKED decided to drop on them. This time instead of running more tests on them, they decided to give them some shattering information, an announcement of the "control subjects" of the group, the boys and girls who were not, and would never actually be immune. Those poor souls that had the Flare, and were going to be destroyed by it.
On that list of names? Newt.
WICKED wasn't done there either, after announcing that some of them were sure to die no matter what they did, they made the offer to restore all of the missing memories they'd stolen from the kids before. Something that came a little too late from a group that Minho and his friends could no longer trust. While some people's resolve wavered, Minho, Thomas, and Newt refused to allow them to tinker with their brains any more, and were shoved into a room for safe keeping.
Safe keeping that wasn't actually all that safe when WICKED decided to try to force the memory restoration on them after all. With the eventual help of Brenda and Jorge (who as it turned out were also immune! And working for WICKED, only not working for WICKED after all and on their side? All the alliance changes happened so fast, and all Minho needed to know was that Jorge was willing to fly them out of there away from WICKED.) Despite some infighting with Newt who was already showing signs of the Flare, they managed to bust out of WICKED and fly to Denver, one of the few cities still standing, though just barely.
The chips inside their heads allowed WICKED to exert control over them still, and there was a man in Denver, Hans, who would be able to remove them. Minho and Thomas went into the city, able to enter as Immunes, but Newt, as a crank, was forced to stay behind. Before they could find Hans however, they found Gally, still very much alive and working with a group called the Right Arm that opposed WICKED. Gally also dropped the knowledge on them that WICKED was preparing for another set of Maze Trials.
Minho and Thomas made their way to Hans and got their chips removed at last, but not before the chip in Thomas' head caused him to fight back with enough force to almost do some serious harm to Minho. Lucky for Minho he doesn't actually manage.
PERSONALITY: The first word that comes to mind when thinking about Minho is "sarcastic", and boy is he ever. Minho's got a sharp tongue, and doesn't actually know how to turn off the snark, even in situations where a snappy comeback isn't exactly appreciated, or worse when having a smart mouth could very well get him killed. While he can be clever with the lowbrow sass he slings, he's not as clever about when he uses it. This fact goes unappreciated not only by people who don't like him, but by his friends as well. Whether it's friend of foe too, Minho's got a quick retort for any situation his finds himself in, and will go off at the slightest provocation, or sometimes no provocation at all.
The thing about all the sarcasm is, it's not just something he does because he finds it funny. Considering Minho's unique and less than desirable living situation (that whole being trapped in an inescapable maze with monsters that would gladly kill him on spot thing) he's not exactly an emotionally well cared for kid. When the only two years of your life that you can even recall have been a vaguely nightmareish situation it's hard to be a completely well adjusted person, so Minho came up with a coping mechanism to deal with his life. That mechanism is his sarcasm. While a lot of it is still his natural (often obnoxious) personality, the story's narrative makes it pretty clear that he cracks jokes in high stress or miserable situations as a way of trying to lessen the severity of it all. Whether it actually works or not for other people is another story, but it does seem to help Minho keep calmer. When people around him are dying and the world around him is literally in shambles, Minho seems to be pretty good at making a dry joke about the situation and getting back on his feet before moving on.
He's also almost disturbingly good at compartmentalizing. Minho will shove the horror of a situation to the side, and while he'll freely admit how shitty a situation is, it takes a hell of a lot to get him to have a real breakdown (something he only does twice over the course of three books). It's how he deals with near constant life or death situations, as well as the also near constant deaths of boys he's known for the past couple of years. Which comes in handy when people need someone to turn to for some quick orders and equally quick decisions.
Even if Minho's title as the groups leader was all just a front created by WICKED, Minho still manages a halfway decent job acting as one for a period of time. Having already had some authority as the Keeper of the Runners, Minho has no issue with giving orders when no one else is willing to step up to bat. While he doesn't have any particular fondness for acting as a leader he is very fast to come to a decision (though he doesn't always make the best decision in any given situation), and is unfortunately also able to keep his head enough to abandon a hopeless situation. He has left friends behind to die when he's realized that there is literally no hope of saving their lives, and trying to save them will only get more of his friends killed. When he needs to be he can be a cold-hearted asshole, and unfortunately considering the sort of trials WICKED keeps running him and his friends through that kind of attitude is needed.
He's far from a perfect leader, however. As previously mentioned the decisions he makes for the group aren't always the best ones, and he doesn't have full confidence in his choices either. Minho constantly defers to other people in his group (primarily his friends Thomas and Newt), and while he'll give the orders he seems to be happier letting other people actually make the decisions whenever possible. Sometimes he'll take it a bit too far, however, and will start turning to one of his two friends for every decision that needs to be made.
It's a shame too, because Minho really is smart. Though there are plenty of times when he doesn't actually act like it, Minho is pretty quick on his feet (mentally speaking), and can come up with decent strategies on the fly when he needs to. His memory is also outstanding. Well... besides the part that was erased via a chip implanted into his brain, but that isn't really his fault. When he was in the Maze, however, Minho would do daily runs and remember the exact course he ran well enough that he could not only backtrack through the Maze back to the Glade, but create an accurate map of the course he ran that day from only a few hastily drawn sketches he made during his journey. He's got an eye for details, and is quick to spot patterns as well as things out of the normal.
Unfortunately for all of his intelligence Minho also has the bad habit of making snap decisions that aren't always that well thought out. The problem is Minho has one hell of a temper on him. It really doesn't take much to get under the kid's skin and set him off. While a lot of people with short fuses are fine with standing there and fuming at the person, but ultimately won't try to physically start a fight with someone else, Minho's pretty fast to pick violence as his first solution to a problem. Seeing as Minho's actually fairly quick and strong he is a real threat to other people (as long as those other people aren't armed, or Minho isn't previously injured), but that still doesn't mean that knocking them down and threatening them is the best way to go about business. It certainly manages to get him into trouble more often than not.
His arrogance also probably doesn't help things. While he's not overflowing with a massive ego and pride by any stretch of the imagination, he can still put on the airs of superiority from time to time, and that generally doesn't go over well with the people he's acting high and mighty towards. Usually he only gets this way when he's making an attempt to threaten a potential threat without resorting to violence first, but unfortunately? Not a vast improvement in endearing himself towards people.
And as one more strike against him, Minho's stubborn as all get out. He will crash head first into a situation, and even when things are not going the way he wanted them too he will still keep pushing forward. To put a more positive spin on it, Minho has a steadfast determination and can't be easily persuaded into giving up on a seemingly hopeless situation. It's this kind of unbreakable will that allowed him to continue running through a maze that couldn't be solved for two solid years in hopes of finding some small change or clue that would allow him to finally break himself and his friends out of their strange prison.
It's this same unchanging mindset that makes it hard for Minho to forgive people that have wronged him as well. Admittedly, most of the people that have done something to hurt Minho (physically, mentally, and emotionally) don't actually deserve any sort of forgiveness, but even the ones that do aren't about to get a second chance from Minho. It'd take a lot of proving for someone to get back into his good graces, and for the most part people he deals with either don't have the time or will to deal with the hoops they'd need to jump through in order to maybe win him back over. Even if they try to reestablish reasons to trust them, once the trust is broken or if he never trusted a person in the first place it might be completely impossible to win back over. Minho is one to hold some pretty nasty grudges against people.
Because in the end Minho is an incredibly loyal guy. It makes it harder to forgive people that'd hurt him or his friends, especially when they were previously supposed to be allies. While he has had to abandon friends he knows are beyond his help (not something he wanted to do, but something he manages to grit his teeth and bear with), he doesn't actually want to leave anyone behind if he can avoid it. He will go to some pretty big lengths to continue standing with his friends, and trying to find them and save them if there's still a chance for their survival. While he holds most of his emotions in, from various small throwaway comments he tries to make in regards to his fallen comrades it becomes clear it also kills him inside that he's lost so many people he cares about as well over the course of WICKED's tests.
On a final, and completely unrelated note too, despite spending the vast majority of his time around nothing but men, Minho manages to make his interest in girls blatantly clear. He has a chance to heavily interact with a total of two women (and gets to talk to a handful of others over the course of his time out of the Maze) and still manages to get some flirty remarks out there. The boy really tries hard to make up for all the girl-less lost time he had inside the Maze.
POWER: (Non-canon)
Electricity absorption and Redistribution
Or zappy powers! If something with an electric charge zaps him, he can take that charge into himself and send it at something else. He doesn't hold the charge for long though, and if he doesn't set it off in a blast it'll dissipate into the air around him in a (mostly) harmless small set of small electric shocks.
Limited Super Speed
He can run at extreme speeds for very short bursts, allowing him to move out of immediate danger. It cannot be used for long term running, however.
〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE: VIDEO
[ The video comes on, and Minho's grinning face is way too close for a few seconds before he leans back. ]
First time using one of these. Looks like it's working so far.
[ A quick smirk and a small wave before the smile disappears completely. ]
Alright, here's the deal. I need some answers, and the sooner I get them the better. Personally? I don't believe for a second that this isn't another one of WICKED's shuck trials, but I'm gonna go ahead and pretend I believe the klunk I was fed on arrival so we don't have to run through the same "no, it's all true" argument half a dozen times. All I need to know is if any of you have seen a couple of shanks named Newt or Thomas around here. One's a blonde with a goofy accent, other's ugly as klunk with brown hair.
[ Nice way to talk about one's friends. ]
Or hey, anyone that talks the way I do would work for me right now. Heard anyone calling themselves a Glader? I'd be interested in hearing about them too. Point being I'm looking for some friends here, so how about it? Any of you guys have good news for me?
LOGS POST (PROSE) SAMPLE: Test Drive Thread(s)
FINAL NOTES: Nah.
NAME: Leigh
AGE: 25
JOURNAL:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
IM / EMAIL: Noondayclock // ffPyro@gmail.com
PLURK:
RETURNING: Yes, Jang Junseo and Yang Kangmo
〈 CHARACTER INFO 〉
CHARACTER NAME: Minho
CHARACTER AGE: 17
SERIES: The Maze Runner
CHRONOLOGY: In the Death Cure, after he and Thomas wake up from having their chips removed.
CLASS: Hero
HOUSING: Opting in for random housing! Any city is fine
BACKGROUND: Minho's world isn't so different from the world of Mask or Menace in a lot of ways. Not only does he live in the glorious future, but technology from massive hovering ships (though they still use grounded vehicles for personal travel), to instant transporters (flat trans) exist. Except there is one itty bitty difference...
A massive solar flare hit Earth, wiping out a huge chunk of the population near the equator. The world was sent into turmoil. Governments struggled to regain control of the people that remained, and in one terrible judgement call released a manmade virus, later referred to as The Flare, into the populous to control the numbers. While a good portion of the worlds population had already perished when the sun flare hit, the various world governments were so battered themselves that they couldn't keep up with the number that remained. As it turns out not only is this a grossly unethical move, but it was also an incredibly stupid one, considering they hadn't created a cure for their virus. Unsurprisingly the virus got out of hand, and it didn't stop at gently curbing the population. Instead it started to drastically cut the number of remaining humans.
And what is The Flare virus exactly? Well, besides being a manmade virus meant to control the population, it's also a particularly nasty little thing that affects the human brain. It feeds primarily off the emotional center of the brain, but causes a rapid decline in logic and rationality. People affected by The Flare, otherwise known as Cranks, become unable to control their emotions, more prone to violence, and at its worse completely unstable. Better yet? The Flare is a fatal disease with a horrifying success rate (if you want to count the success of a virus by it's fatality rate, anyway). Contracting The Flare is a surefire death sentence.
Well, unless you're one of those lucky individuals who happens to be completely immune to the virus. The chances of that being the case aren't in your favor, however. Less than 1% of the world's population happens to be immune to The Flare, but boy is that tiny percentage considered valuable by the rest of the world. Valuable, but strongly disliked. While Immunes are often given fairly well paying jobs and treated well by the government, the world population at large isn't as fond of them. Envy is pretty strong among the regular populous for the people who don't have to worry about slowly spiraling into madness and dying a horrible death. Immune people are often referred to as Munies, and can be tended to be treated with disdain by the average person.
As if Immunes' lives weren't bad enough, they are also the key target of a collaborative government organization know as WICKED (World In Catastrophe: Killzone Experiment Department). When the remaining "stable" governments of the world realized the dire state they were in they created WICKED in hopes of finding a cure for The Flare. In order to find this cure WICKED dedicated itself to studying The Flare's killzone, in other words, they studied they human brain. More specifically WICKED studied the brains of a handful of Immune teenagers to try to find out what made them different from most of the world.
This is where Minho comes in.
Minho is one of the kids selected by WICKED to take part of their experiments in order to find the cure. Minho and over a hundred other children were taken from their parents when they were very young. The majority of the children taken were Immunes (like Minho), but several non-immune children were taken as well to be used as the control group in the experiment. Once in WICKED facilities the children were given nicknames based off of famous inventors and scientists throughout the ages (meaning Minho's birth name is not actually Minho). They were raised this way for several years, taught in classrooms lead by WICKED employees, having all their basic needs provided for, and in the meantime WICKED worked on creating two massive mazes underneath WICKED's main facility.
The mazes were set up to be their own little worlds. In the middle of the Maze was a wide space (known as the Glade), where a few small buildings, several farm animals, trees, fields, and basic supplies needed to set up a small farming community were provided. A fake sky covered the ceiling, and a light that successfully emulated the sun (at least in allowing plants to grow under the light) was cast down onto the Maze and the Glade. The walls of the Maze ran upwards far higher than any one person could possibly climb vertically, especially without any sort of climbing equipment being provided for them. To make matters more difficult the mazes themselves shifted every night. The Glade had four massive doors the same height as the walls that led out to the Maze. During the day these doors remained open, allowing anyone to pass between the Maze and the Glade as they pleased, but as soon as night hit the doors would close. The worst part of all, however, was the fact that the Maze was designed to be unsolvable. There was a large drop into the abyss in one section of the Maze that seems to lead into an empty expanse of nothing, but unless someone wanted to jump to their deaths that wasn't much of an escape. There was never any traditional exit to the Maze to find, and the whole point of the moving walls of the maze were to spell out a message. A series of words that would be the kill code to man-made monsters called Grievers.
Grievers are massive, slug-like creatures with several mechanical parts. They have multiple mechanical arms with different tools on the end ranging from claws, to blades, to needles and syringes as well as metal spikes that come out of every inch of their bodies. They move surprisingly quickly considering what they're made out of, by rolling forward on their spikes. Grievers primarily roamed the Maze at night, but occasionally could be spotted out in the daytime. The Grievers also came equipped with some sort of toxin, that would kill a person within twenty four hours of being injected with it. Fortunately a cure for this, called Grief Serum, existed. Unfortunately the process of healing from a Griever sting was horribly painful and awful to witness much less experience. Also fortunately enough, despite being created to be deadly killing machines, Grievers stayed in the Maze, and did not enter the Glade even when out during the day.
Once the mazes were both set up, WICKED divided the group by sex. One maze was meant for the boys (group A) and one was meant for the girls (group B).
The first hundred kids (fifty girls and fifty boys) were taken and their memories were wiped clean. While they remembered things like what a television was, their multiplication tables, and how to ride a bike; they couldn't remember things like what programs they'd seen before, who had taught them how to do math, or their parents' names and faces. The only personal memory that the kids had was their names, and even then they could only remember the nicknames WICKED had given them, not their real names.
Minho was among the first fifty boys put into the Maze.
For the first few weeks most of the boys were complete wrecks. They were confused by their muddled memories, scared of the unknown situation they were dropped into, and too upset to successfully manage much of anything. Eventually, however, the boys did manage to get themselves together and figure out a system to live by. Boys were assigned to various groups in charge of different tasks such as farming, taking care of (and slaughtering) the animals, building any sort of facilities the boys needed (like sleeping quarters), etc... The most important and dangerous job was the job of the runners. Every day as soon as the doors of the Glade opened up the runners would take off into the Maze, and every night before the doors closed they'd return to the safety of the Glade before the Grievers really began popping out of the woodwork. Immediately after leaving the Maze the runners would gather and create maps of the maze course they'd run that day. Creating hundreds and hundreds of maps between them that charted out every daily change made in the Maze. Runners not only had to be in peek physical condition to keep running all day, but they had to have excellent memories and a knack for cartography.
Minho was not only a runner, but the Keeper of the runners. What's a Keeper? Well, just as the boys had designed a job system for themselves, they'd designed a sort of government as well. One person was put in charge of each group, builders, farmers, etc... Whenever any sort of important decision needed to be made in the Glade the Keepers would gather and put it to a vote. Meaning the Keepers held the majority of the power in the Glade.
Beyond the first group of fifty boys, every month a new boy was sent into the Maze. There was a contraption referred to as the Box (lots of the Nouns going on here) built into the ground in the middle of the Glade. It was basically a box shaped lift that would carry a new boy up like clockwork on a monthly cycle. The boys also quickly realized that if they needed any sort of materials they could drop a list of what they needed into the Box, and as long as what they were asking for wasn't extravagant, the materials they needed would eventually be lifted up to them from the Box. They had no idea that it was WICKED behind it, but they were aware that there were people behind their situation who were also willing to provide them wit the bare minimum for survival. The boys tried various means of escaping from the Glade and the Maze. They tried to find their way out of the Maze (no success, but they never gave up), they tried sending someone down the hole that the Box came from (the boy that tried died horribly, they didn't try that one again), and they tried thinking up other possibilities (none found).
Life went on like this for two years. Then one day a boy named Thomas appeared in the Glade.
At first nothing seemed out of place about Thomas' entry into the Maze. He appeared in the Box like every other boy, could only remember his name, and had a pretty similar lost and confused reaction to everything going on around him. The weird part wasn't Thomas himself, the weird part was the girl that appeared shortly after him.
Now as I said before, there were two mazes, one for girls and one for boys. For two solid years the boys of the Glade had only seen other boys around them, and were shocked when the Box came up not only before it was scheduled too, but was carrying an unconscious girl inside it. Worse yet, the girl held a note in her hand informing the boys that she would be the last person ever sent up, and the Box no longer budged from its spot (not even to bring them supplies they wanted). It didn't take much for the boys to start pointing fingers at Thomas and putting the blame on him for the strange changes suddenly happening in the Maze.
During this time Minho was continuing his duties as a runner, and leaving the problem of the strange girl, and the boy that came before her to be handled by other people with less busy schedules. In fact, while this was all going on, Minho made his own exciting and strange discovery in the Maze. Minho found what he thought was the body of a dead Griever. The created was collapsed and motionless, and the moment he found it he turned around and booked it back to the Glade, collapsing shortly after reentering it, and getting a chance to meet Thomas for the first time when the boy was the first to approach him.
Everything seemed to escalate quickly after that point. After going back into the Maze the next day with his friend Alby, Alby and Minho discovered the Griever wasn't as dead as Minho first thought, and Alby was stung by the Griever. In trying to drag Alby to safety, Minho didn't make it back before nightfall, and was locked out in the Maze with a dying boy and no protection against the Grievers. No one who had gotten stuck outside in the Maze after dark had ever lived to see the next morning. Lucky for him, however, Thomas had been stupid enough to charge out into the Maze at the last second to try to help Alby and Minho. Especially lucky for Alby since Minho had a small breakdown and momentarily abandoned both Alby and Thomas to try to run from the Grievers on his own.
Eventually Minho regained his senses enough to find Thomas again, and the two boys manage to devise a plan on the fly to trick the Grievers into falling into that strange drop off/abyss section of the Maze. The plan worked out, but the boys noticed something strange when the Grievers jumped into the abyss. Instead of falling downwards to their deaths, they seemed to hit a certain spot in space and disappear from existence. Returning to the Glade in the morning they were able to drag Alby back to safety (after Thomas had secured him up on the Glade walls to try to keep him out of the way of the Grievers), and get Alby the Grief Serum he needed to survive the attack. While he manages to survive, unfortunately the events irrevocably change Alby. Thomas is made into a Runner, and life resumes in the Glade, for awhile anyway.
That girl? The unconscious one who was supposed to be the last one to ever arrive in the Glade? She finally woke up, and that's when things started to go really wrong. The final stretch of the Maze trials had started. The sun had disappeared from the sky completely, in fact the sky itself was a large stretch of gray. Worse yet the doors to the Maze were no longer closing, even at night. The boys realized they were in big, big trouble. Every night a Griever would appear and take one boy at a time. During the day with the girl's (Teresa) help they poured over the maps and figured out that the changing walls of the Maze spelled out a message. A code set they would need to escape the Maze.
Finally in one last charge the boys and Teresa escaped the Maze through the space (a transporter) that the Grievers had disappeared for. During the escape several boys were lost, but a good number made their way into WICKED's laboratory. Before they could have a confrontation with the scientists there a rebel group charged in and gunned down the scientists before putting the kids onto a bus and taking them to safety.
At least, that's what the boys thought. As it turns out this was all just part of WICKED's next plan. The supposed rebel groups were just more WICKED employees, and after letting the kids eat, and giving the boys one room to sleep in and Teresa a second, the second part of the plan kicked into action. When the boys woke up they realized that Teresa was gone and in her place was a boy named Aris. Aris was part of group B, and the story he told them paralleled the boys' own experiences in the Maze perfectly, including the last few days and dangerous escape attempt that they had to make. The one difference? The girl who was Thomas counterpart, a girl named Rachel, was killed during the group B's escape.
They also discovered a set of tattoos on their necks. Some just had the words Group A and their assigned numbers, but some actually had short descriptions as well. Minho was one of them, now labeled as the leader. While he didn't really seem eager to take the position at first, he did reluctantly agree to the job. Just in time too, after a short period of time where WICKED's employees abandoned the boys and left them to starve for several days, the next part of the trials began.
After years of being stuck in a lush Maze with plants everywhere and a number of animals to raise and eat, the second part of the trials, The Scorch Trails, were an interesting change of pace for the guys. A few things happened, first WICKED infected all of the boys with The Flare without telling any of them that they were immune. The idea was to see how their brains reacted to stressful situations while the disease was in their systems. While most of the boys (as well as the girls in Group B) were immune, a few non-immunes remained in order to act as control subjects.
The second was the introduction of a man they referred to as Rat Man. Rat Man was the one to tell them that they were infected with the Flare, and lied by assuring them if they did not receive a cure for it they would turn into Cranks themselves (which the boys had seen twice by now, once when trying to escape from WICKED's main base of operations, and a second time in the "safe" hold WICKED had dumped them into when Cranks tossed themselves at the barred windows of the room the boys were sleeping in.
After his short explanation (that really raised more question for everyone than it answered), the Rat Man told them that they would receive a cure if they reached a certain destination within a limited number of days (another lie, as no cure existed), then proceeded to kick them out into the Scorch. And it really was the Scorch too, the section of Earth that had been hit strong by the sun flare. Just within the first two days more horrors hit the group. Strange metal orbs that would drop from the ceiling and slowly dissolve a person's head off once they'd attached themselves to their neck as they passed down a dark hallway before reaching the burning light of day.
Minho did his best to take charge of the group, but there was only so much he could do in the situation they were in. They were in the middle of a barren wasteland with no cover and the only chance the group had for safety being a city in the distance. Minho organized boys into groups had them cover themselves as best they could with the provisions they had... and they booked it for the city.
On their way towards the city a freak storm hit. Winds and rains faster and stronger than any storm the Earth had ever seen before the sun flare had hit, and that wasn't even mentioning the lightning that was powerful enough to blow a boys legs out and explode organs (including eyes) the moment it struck him. Minho, luckily, wasn't this boy. He was, not so luckily, hit by some lightning himself which badly damaged his body and set his clothing on fire (causing further damage). Thomas had to half carry, half drag Minho the rest of the way into the city.
The boys dived into the first building they found as soon as the reached the city limits, escaping the rest of the storm, but unfortunately falling right into a hiding spot for a number of Cranks, as well as two WICKED employees (also immune) posing as Cranks, Jorge and Brenda.
Negotiating with the Cranks (mostly Jorge who did an overly convincing job pretending to be slightly crazed and violent) fell mostly on Thomas' shoulders since not only was Minho a mess physically, but his abrasive personality put him on people's bad side from the get go. Thomas managed to strike a deal for him, but while the group was supposed to cross the Crank infested city together Thomas and Brenda were separated from the rest of them. Minho had to put aside the fact that he and Jorge hadn't gotten off on the best foot and lead the boys across the city, meeting up with Brenda and Thomas again just in time to play the roll of big damn hero and save them from a group of crazy Cranks.
When they were finally out of the city and all seemed to be clear Group A and Group B finally confronted, with Teresa leading the charge. Any brief moment of thinking a proper reconciliation was quickly dashed when Teresa and Group B kidnapped Thomas and dragged him off, threatening to kill any of the boys that followed them. The group had no choice but to move forward while vaguely following Group B in hopes of being able to rescue Thomas. At some point during the events Aris slipped away from them as well, and joined Teresa. There was no time for Group A to worry about that, however. They caught sight of Group B again (who had lost Teresa and Thomas along the way), and were almost out of time for getting to the designated spot WICKED had chosen.
While Minho didn't have time to find out the exact details of what happened between Thomas and Teresa after Thomas' kidnapped, once they'd reached the spot (literally a stick in the ground with a tag on it in the middle of nowhere), Thomas, Aris and Teresa did reappear. Any small degree of trust that Minho had for Teresa or Aris had been shattered, and it was only Thomas half-hearted reassurance there was no reason not to trust them that Minho decided not to start a fight then and there.
And when it all finally seemed to be over? WICKED had a grand finale in store for the two groups. A second storm, as bad as the first one that had fried Minho earlier, hit. Large coffins holding strange human shaped monsters with blades on their hands and feet also rose from the ground. The two groups had to join together to fight off the monsters, and dive into the coffins in order to escape the lightning striking the ground around them. The storm eased up as a large WICKED airship appeared, allowing the survivors of the trials to scramble aboard, but not waiting for everyone. Several people, including many of Minho's closest friends, barely made it onto the ship before it took off.
The kids drifted off one by one, hoping for some respite from the trials at last. Respite they had no chance of actually getting, because you see WICKED wasn't done with them quite yet.
After being locked in a solitary room for some time each kid had their own special final trial to go through. Minho's was very simple, a list of eight people (including Newt and Thomas) was written on a board, and Minho was told to choose which one of them to save (the others would have their brains dissected... for science.)
Minho's answer? All. He would save all of them. And no amount of physical beating would make him change his mind.
Apparently that was all he needed for his test, because he was then allowed to see his friends at last, and while it was nice to be able to see his friends again it did nothing to keep them safe from the next couple of bombs WICKED decided to drop on them. This time instead of running more tests on them, they decided to give them some shattering information, an announcement of the "control subjects" of the group, the boys and girls who were not, and would never actually be immune. Those poor souls that had the Flare, and were going to be destroyed by it.
On that list of names? Newt.
WICKED wasn't done there either, after announcing that some of them were sure to die no matter what they did, they made the offer to restore all of the missing memories they'd stolen from the kids before. Something that came a little too late from a group that Minho and his friends could no longer trust. While some people's resolve wavered, Minho, Thomas, and Newt refused to allow them to tinker with their brains any more, and were shoved into a room for safe keeping.
Safe keeping that wasn't actually all that safe when WICKED decided to try to force the memory restoration on them after all. With the eventual help of Brenda and Jorge (who as it turned out were also immune! And working for WICKED, only not working for WICKED after all and on their side? All the alliance changes happened so fast, and all Minho needed to know was that Jorge was willing to fly them out of there away from WICKED.) Despite some infighting with Newt who was already showing signs of the Flare, they managed to bust out of WICKED and fly to Denver, one of the few cities still standing, though just barely.
The chips inside their heads allowed WICKED to exert control over them still, and there was a man in Denver, Hans, who would be able to remove them. Minho and Thomas went into the city, able to enter as Immunes, but Newt, as a crank, was forced to stay behind. Before they could find Hans however, they found Gally, still very much alive and working with a group called the Right Arm that opposed WICKED. Gally also dropped the knowledge on them that WICKED was preparing for another set of Maze Trials.
Minho and Thomas made their way to Hans and got their chips removed at last, but not before the chip in Thomas' head caused him to fight back with enough force to almost do some serious harm to Minho. Lucky for Minho he doesn't actually manage.
PERSONALITY: The first word that comes to mind when thinking about Minho is "sarcastic", and boy is he ever. Minho's got a sharp tongue, and doesn't actually know how to turn off the snark, even in situations where a snappy comeback isn't exactly appreciated, or worse when having a smart mouth could very well get him killed. While he can be clever with the lowbrow sass he slings, he's not as clever about when he uses it. This fact goes unappreciated not only by people who don't like him, but by his friends as well. Whether it's friend of foe too, Minho's got a quick retort for any situation his finds himself in, and will go off at the slightest provocation, or sometimes no provocation at all.
The thing about all the sarcasm is, it's not just something he does because he finds it funny. Considering Minho's unique and less than desirable living situation (that whole being trapped in an inescapable maze with monsters that would gladly kill him on spot thing) he's not exactly an emotionally well cared for kid. When the only two years of your life that you can even recall have been a vaguely nightmareish situation it's hard to be a completely well adjusted person, so Minho came up with a coping mechanism to deal with his life. That mechanism is his sarcasm. While a lot of it is still his natural (often obnoxious) personality, the story's narrative makes it pretty clear that he cracks jokes in high stress or miserable situations as a way of trying to lessen the severity of it all. Whether it actually works or not for other people is another story, but it does seem to help Minho keep calmer. When people around him are dying and the world around him is literally in shambles, Minho seems to be pretty good at making a dry joke about the situation and getting back on his feet before moving on.
He's also almost disturbingly good at compartmentalizing. Minho will shove the horror of a situation to the side, and while he'll freely admit how shitty a situation is, it takes a hell of a lot to get him to have a real breakdown (something he only does twice over the course of three books). It's how he deals with near constant life or death situations, as well as the also near constant deaths of boys he's known for the past couple of years. Which comes in handy when people need someone to turn to for some quick orders and equally quick decisions.
Even if Minho's title as the groups leader was all just a front created by WICKED, Minho still manages a halfway decent job acting as one for a period of time. Having already had some authority as the Keeper of the Runners, Minho has no issue with giving orders when no one else is willing to step up to bat. While he doesn't have any particular fondness for acting as a leader he is very fast to come to a decision (though he doesn't always make the best decision in any given situation), and is unfortunately also able to keep his head enough to abandon a hopeless situation. He has left friends behind to die when he's realized that there is literally no hope of saving their lives, and trying to save them will only get more of his friends killed. When he needs to be he can be a cold-hearted asshole, and unfortunately considering the sort of trials WICKED keeps running him and his friends through that kind of attitude is needed.
He's far from a perfect leader, however. As previously mentioned the decisions he makes for the group aren't always the best ones, and he doesn't have full confidence in his choices either. Minho constantly defers to other people in his group (primarily his friends Thomas and Newt), and while he'll give the orders he seems to be happier letting other people actually make the decisions whenever possible. Sometimes he'll take it a bit too far, however, and will start turning to one of his two friends for every decision that needs to be made.
It's a shame too, because Minho really is smart. Though there are plenty of times when he doesn't actually act like it, Minho is pretty quick on his feet (mentally speaking), and can come up with decent strategies on the fly when he needs to. His memory is also outstanding. Well... besides the part that was erased via a chip implanted into his brain, but that isn't really his fault. When he was in the Maze, however, Minho would do daily runs and remember the exact course he ran well enough that he could not only backtrack through the Maze back to the Glade, but create an accurate map of the course he ran that day from only a few hastily drawn sketches he made during his journey. He's got an eye for details, and is quick to spot patterns as well as things out of the normal.
Unfortunately for all of his intelligence Minho also has the bad habit of making snap decisions that aren't always that well thought out. The problem is Minho has one hell of a temper on him. It really doesn't take much to get under the kid's skin and set him off. While a lot of people with short fuses are fine with standing there and fuming at the person, but ultimately won't try to physically start a fight with someone else, Minho's pretty fast to pick violence as his first solution to a problem. Seeing as Minho's actually fairly quick and strong he is a real threat to other people (as long as those other people aren't armed, or Minho isn't previously injured), but that still doesn't mean that knocking them down and threatening them is the best way to go about business. It certainly manages to get him into trouble more often than not.
His arrogance also probably doesn't help things. While he's not overflowing with a massive ego and pride by any stretch of the imagination, he can still put on the airs of superiority from time to time, and that generally doesn't go over well with the people he's acting high and mighty towards. Usually he only gets this way when he's making an attempt to threaten a potential threat without resorting to violence first, but unfortunately? Not a vast improvement in endearing himself towards people.
And as one more strike against him, Minho's stubborn as all get out. He will crash head first into a situation, and even when things are not going the way he wanted them too he will still keep pushing forward. To put a more positive spin on it, Minho has a steadfast determination and can't be easily persuaded into giving up on a seemingly hopeless situation. It's this kind of unbreakable will that allowed him to continue running through a maze that couldn't be solved for two solid years in hopes of finding some small change or clue that would allow him to finally break himself and his friends out of their strange prison.
It's this same unchanging mindset that makes it hard for Minho to forgive people that have wronged him as well. Admittedly, most of the people that have done something to hurt Minho (physically, mentally, and emotionally) don't actually deserve any sort of forgiveness, but even the ones that do aren't about to get a second chance from Minho. It'd take a lot of proving for someone to get back into his good graces, and for the most part people he deals with either don't have the time or will to deal with the hoops they'd need to jump through in order to maybe win him back over. Even if they try to reestablish reasons to trust them, once the trust is broken or if he never trusted a person in the first place it might be completely impossible to win back over. Minho is one to hold some pretty nasty grudges against people.
Because in the end Minho is an incredibly loyal guy. It makes it harder to forgive people that'd hurt him or his friends, especially when they were previously supposed to be allies. While he has had to abandon friends he knows are beyond his help (not something he wanted to do, but something he manages to grit his teeth and bear with), he doesn't actually want to leave anyone behind if he can avoid it. He will go to some pretty big lengths to continue standing with his friends, and trying to find them and save them if there's still a chance for their survival. While he holds most of his emotions in, from various small throwaway comments he tries to make in regards to his fallen comrades it becomes clear it also kills him inside that he's lost so many people he cares about as well over the course of WICKED's tests.
On a final, and completely unrelated note too, despite spending the vast majority of his time around nothing but men, Minho manages to make his interest in girls blatantly clear. He has a chance to heavily interact with a total of two women (and gets to talk to a handful of others over the course of his time out of the Maze) and still manages to get some flirty remarks out there. The boy really tries hard to make up for all the girl-less lost time he had inside the Maze.
POWER: (Non-canon)
Electricity absorption and Redistribution
Or zappy powers! If something with an electric charge zaps him, he can take that charge into himself and send it at something else. He doesn't hold the charge for long though, and if he doesn't set it off in a blast it'll dissipate into the air around him in a (mostly) harmless small set of small electric shocks.
Limited Super Speed
He can run at extreme speeds for very short bursts, allowing him to move out of immediate danger. It cannot be used for long term running, however.
〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE: VIDEO
[ The video comes on, and Minho's grinning face is way too close for a few seconds before he leans back. ]
First time using one of these. Looks like it's working so far.
[ A quick smirk and a small wave before the smile disappears completely. ]
Alright, here's the deal. I need some answers, and the sooner I get them the better. Personally? I don't believe for a second that this isn't another one of WICKED's shuck trials, but I'm gonna go ahead and pretend I believe the klunk I was fed on arrival so we don't have to run through the same "no, it's all true" argument half a dozen times. All I need to know is if any of you have seen a couple of shanks named Newt or Thomas around here. One's a blonde with a goofy accent, other's ugly as klunk with brown hair.
[ Nice way to talk about one's friends. ]
Or hey, anyone that talks the way I do would work for me right now. Heard anyone calling themselves a Glader? I'd be interested in hearing about them too. Point being I'm looking for some friends here, so how about it? Any of you guys have good news for me?
LOGS POST (PROSE) SAMPLE: Test Drive Thread(s)
FINAL NOTES: Nah.